Designing For Device Orientation: From Portrait To Landscape | Smashing UX Design The accelerometer embedded in our smart devices is typically used to align the screen depending on the orientation of the device, i.e. when switching between portrait and landscape modes. This capability provides great opportunities to create better user experiences because it offers an […]
Tag: mobile
Designing For Android: Tips And Techniques – Smashing Mobile | Smashing Mobile Android is an attractive platform for developers, but not all designers share our enthusiasm. Making an app look and feel great across hundreds of devices with different combinations of screen size, pixel density and aspect ratio is no mean feat. Android’s diversity provides […]
15 Gorgeous Mobile UI Designs for Your Inspiration Just like learning to code, the best way to improve as a designer is to learn by doing. Still, that’s not to say that admiring and even copying (aka practicing) great work can’t do wonders. More than anything, seeing what other designers have done in the past […]
Mobile Considerations in User Experience Design: “Web or Native?” Our brand new Smashing Books #3 and #3⅓ have been released last month and we’re sincerely grateful for the tremendous feedback, reviews and photos submitted by our truly smashing readers across the world. We appreciate your time and your interest, and thank you for your support and love. […]
Tips for Prototyping Successful Web and Mobile Products When designing digital products you want to strive for the most compatible user experience for every visitor. Designing a product is very difficult – whether a website or mobile application. You need to understand current trends in the market. And most importantly you should be confident in […]
HTML5 ROCKS TUTORIALS: CREATING A MOBILE-FIRST RESPONSIVE WEB DESIGN
UI Patterns For Mobile Apps: Search, Sort And Filter
Mobile First Design: Why It’s Great and Why It Sucks Historically, most web designers and their clients have approached the desktop side of any project first, while leaving the mobile part as a secondary goal that gets accomplished later. Even with the rise of responsive design, many of us begin with the “full size” site […]
Finger-Friendly Design: Ideal Mobile Touchscreen Target Sizes Smaller touch targets are harder for users to hit than larger ones. When you’re designing mobile interfaces, it’s best to make your targets big so that they’re easy for users to tap. But exactly how big should you make them to give the best ease of use to the majority […]